Playbook
  • Support
  • Licenses and Installation
    • BIM
      • Install Autodesk products
    • Collaboration
    • Design
    • Sustainable Architecture
  • A-lab tools
    • Usage Analytics
    • Manage Issues
    • IdeaHub
    • Widgets
      • Colour Tabs
      • Colour By Parameters
      • Parallel Walls
      • Parallel Grids
      • Renumber Elements
      • Advanced Filters
    • Create Data
      • Swing
      • Spot Coordinates
      • Shared Elevations
      • Family Enhancer
      • Project Enhancer
      • Transfer Project Data
    • Manage Data
      • Combine Parameters
      • Review Parameters
      • IFC Parameters
      • DWG Finder
    • MFUA
      • Shadow M2
      • Shadow Studies
    • Salgstegninger
      • Areas To Views
      • Area Works
    • Drawings
      • Duplicate Sheets
      • Generate Sheets
      • Manage Revisions
      • Keynote Manager
      • Views From Rooms
      • Smart legends
    • Deliveries
      • Excel Schedules
      • Publish Sheets
      • Publish Views
      • Publish Models
  • Project Kick-off
  • Roles
  • Digital framework by phase
    • Innledende
    • Concept phase
      • Omgivelser - Arkitektur - Møtesteder
      • Volume studies - Interoperability
      • Daylight
        • Shadow studies
        • Daylight: Virtual sky component
    • Skisseprosjekt/Forprosjekt
    • Detaljprosjekt
      • Transition from Concept to Detail Phase
    • Modeller vs. tegninger
    • Abbreviations
  • Definitions
    • Bygningsdeltabell
    • MMI
    • LOD & LOIN
    • BEP
  • Project set up
    • New Revit model
      • About Worksharing
      • About Worksets
    • Map & site
      • Euref coordinates: UTM or NTM?
      • Order map from e-Torg
      • DWG map - manual setup
        • Set up Euref coordinates in Revit
        • Set up Shared Coordinates in Revit
        • Site position KS
      • SOSI underlay
    • Model set up Revit
      • Revit Cloud
      • Multiple Models
      • Property line in Revit
      • Grids, Levels & Scope Boxes
      • Define Area schemes (BTA, BYA, etc)
    • Model set up Rhino
      • Coordinates
      • Define and calculate areas in Rhino (BTA, BYA, etc)
    • Interoperability Rhino-Revit
      • Set up Site in Revit
      • Create corresponding model with Revit/Euref-Nullpunkt
      • Grids in Revit / Volumes in Rhino / Mass floors in Revit
      • Area calculation
  • Revit best practices
    • Revit Parameters
    • Cheat sheets
      • Facades
  • Library
    • Current status
    • Usage of walls
  • Underlay exchange
    • Using DWG underlay
    • Export IFC
    • Export DWG
    • Point Clouds
      • Point Cloud Survey - order
      • Visualizing Point clouds in Recap Software
      • Linking a Point Cloud
      • Quality Control of Delivered Point Clouds
      • Guidelines regarding BIMs modeling process
    • Merging multiple IFC models
  • Important routines
    • Model Maintenance checklist
    • IFC Quality Assurance
    • More disk space needed
  • Visualization
    • Virtual Reality
      • Sentio
      • Vrex
    • Revit techniques
    • Lumion Elementals
      • What makes a beautiful render?
      • Enscape Vs Lumion
      • Project Setup
      • Revit and Rhino plugins
      • Recipe for materials
      • A-lab library
      • Lumion fundamentals
    • Lumion Advance
      • Animations
      • Panoramas
      • Tips & Tricks Lumion
      • Tips & Tricks Photoshop
      • Help
Powered by GitBook
On this page
  • 1) Camera angle and composition
  • 2) Light
  • 3) Mood
  • 4) Details and realism
  1. Visualization
  2. Lumion Elementals

What makes a beautiful render?

PreviousLumion ElementalsNextEnscape Vs Lumion

Last updated 1 year ago

Before we start to look at the different steps lets talk about references.

References will provide you with a visual guide for accuracy. It helps you capture the essence of materials, lightning conditions and will enhance the projects realism. Find a reference picture that influence you in a way you'd like your viewer to react, that's a good start. You could use different reference pictures for different purposes, one could illustrate the light while the other could reflect the pulse you'd like to achieve.

1) Camera angle and composition

Choosing the right angle is cruciual when creating a visually striking render. The perspective should define the composition but also influence how the viewer reacts when seeing it. It should highlight the key features of the architecture, and maybe also hide a part that you haven't thought through. There's different composition guidelines you could apply and master, the most common is and

Composition plays a vital role in guiding the viewer's eye and emphasizing key elements in your project. The human eye attracts to strong colors, humans and activity, place props and lights according to this principle. Pay attention to the references you're using and how that's guiding your eye.

2) Light

Lightning is the sculptor of space in a architectural visualization. Consider the time of day, natural or artificial lightning sources, and the mood you want to convey. It comes down to what we'd like to showcase with our project, is it a texture, the interior, a playground or the life in the first floors?

This will guide us how we choose light, if we'd like the viewer to notice the interior, then a overcast view might be best in order to create warm contrasts of the interior. Daylight view suits good when you want a material to be represented, or to create life in a playground. It's also very appealing when you have contrasts in your render, it helps with enhancing the form of the architecture and avoids the outcome to look flat. Take a look at the example under.

3) Mood

The mood for the visualization sets the emotional tone and narrative. Type of props, composition, people and activity contribute to the mood. Break down the purpose of the projects essence and tailor the visualization to evoke specific emotions to ensure a compelling and immersive experience for the viewer. Could be a rainy day when parents are dropping off children to school or a afternoon when parents enjoying a cup of coffe at their balcony, this things sends messages to the viewer!

4) Details and realism

Detalis and realism will elevate the quality of the render. Attention to small details like textures, subtle imperfections adds character to the image. Realistic details not only enhance the visual appeal but also contribute to a more immersive and believable experience.

Example of details you can add easily in Lumion -

<- link

<- link

<- link

Roadlines
Imperfection decals to materials
Smooth edges of materials and objects
rule of thirds
the golden ratio.