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Panoramas

PreviousAnimationsNextTips & Tricks Lumion

Last updated 2 years ago

Enter Panorama-mode and start creating standingpoints

Press on the panorama logo in the bottom right corner.

Navigate around in the preview window to your desired view, once satisfied you press the camera bottom in the bottom of the toolbar.

Remember that you can set the camera to eye-level inside of the preview window.

Next up is to add layers, in panoramas it's unfortunately not possible to add premade templates as you can do with images and animations. What you could do tho, is to copy effects from image/animation mode directly into your panoramas. So lets do that.

Go back into either image/animation mode, select a picture you've created before and press the three lines in the toolbar to your left. Press Edit, and then "Copy Effects".

Head back to Panorama-mode and select your image in the toolbar in the bottom. Find the same three lines as before on your left side. Press on it, this time select Edit and then "Paste Effects".

Now we have a good underlay of filters that we can adjust. Most interesting would probably be to change the sky and the direction of it so if that's neccesary go ahead and do that.

Remember that it's a panorama you're rendering, in this case you'll always end up with one part of the panorama that will be in shadow, so have that in mind.

Feel free to create more panoramas in the scene, by simply navigating around in the scene to another position. Then press on store camera in a free spot in the toolbar in the bottom.

Next up is to render the panoramas. Here you can decide if you'd like to either render out only one panorama, or all of them if you've created more than one. To render out one of them you'll find the button in the bottom left corner on top of your image, and for all of them it's the green render button in the bottom right corner.

Inside of here you'll find the different settings that's important to understand before exporting your panorama.

The output quality is defined with how detailed Lumion will calculate shadows and reflections, this i would leave at 5 stars.

Stereoscopic option is something that will give you a illusion of depth while looking at these renders in a VR Headset. This is supercool but takes a lot of extra time to render out so usually this is something i'll turn off.

Target device always choose "Generic Device"

Quality if you have the time i'd recommend doing 8k but the 4k option works fine as well.

If you'd only like to see them in a program or on a website and not in VR, you'd choose Generic Device and then your desired quality.

If you'd like to see these in VR Headset only, it's better to press GearVR/Oculus tab and render them in 1536x1536 resolution. This is the max resolution for the VR Headset which means it doesn't need to compromise the quality.

If you'd like to do both, you'll use Generic Device tab and render it out in 4096x2048. These images can both be used for websites and in VR Headset. These images still work fine in VR Headset but the quality is a little bit worse than if you'd render them out using the GearVR/Oculus tab, but they still work fine.